package com.mksujosu.run;

import org.andengine.engine.handler.physics.PhysicsHandler;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Wood extends Sprite{
	public PhysicsHandler mPhysicsHandler;
	public Scene mScene;
	public Wood(float pX, float pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager,Scene mScene) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
		this.mScene = mScene;
		mPhysicsHandler = new PhysicsHandler(this);
		mPhysicsHandler.setVelocityX(-50);
	}
	
	
}
